Think for a moment about some great video games. Consider coin-ops such as Atari’s vector-graphic Star Wars, Bally/Midway’s James Bondesque Spy Hunter, and Cinematronics’ laserdisc Dragon’s Lair. Search your memory and recall playing early PC games like Dan Bunten’s M.U.L.E., Bill Budge’s Pinball Construction Set, or Richard Garriott’s Ultima III: Exodus. Return for just a minute to the shag carpet in front of your family television set where The Activision Decathlon, World Series Baseball, and a port of Zaxxon sat alongside […]
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Cracking the Case in Video Games
My recent TV line-up includes Bored to Death and Pushing Daisies. And I just read Dashiell Hammett’s Maltese Falcon. The detectives in all call to mind a list of favorite video game sleuths:
1. Nancy Drew, amateur sleuth from the Nancy Drew Mystery Stories
Who doesn’t find appealing a self-reliant girl solving mysteries in style? Her Interactive recently announced its first storybook app, Nancy Drew Mobile Mysteries: Shadow Ranch. Megan Gaiser, President and CEO of the company, said “we wanted this series […]
Choosing the Right Video Game
More video games exist than can be played in a lifetime, so every gamer has to choose what is most enjoyable to play. The big question is how to make this decision. Here are some of the things I consider when selecting what games to play, and I hope you might find them helpful, too.
1. The Series: I’m a huge Mario fan, and chances are I will race to pick up the latest release featuring the famous plumber. Whether or […]
Geeking Out on Game History at D.I.C.E. and GDC
Over the last month, fellow CHEGhead Eric Wheeler and I attended two video game events—D.I.C.E. Summit and the Game Developers Conference (GDC)—featuring lots of information not only about the latest titles, but also about classic games and the history of the industry.
While at D.I.C.E. in Las Vegas I heard great perspectives on game history from Mark Cerny, Bing Gordon, Bill Budge, and others. The Academy of Interactive Arts and Sciences (AAIS) also hosted their annual Interactive Achievement Awards ceremony, where […]
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New Pac-Man Game Coming to ICHEG
If you’ve seen me grinning as I drop tokens in ICHEG’s eGameRevolution exhibit, you’ve probably concluded I’m a huge retro coin-op fan. Games like Galaga, Tron, and Centipede keep me coming back in hopes of a new high score. In my book, playing “Golden Era” arcade cabinets never gets old.
My attachment to these classics makes me worry when I read about the pending release of a new version of one of these timeless games. It’s hard to live up to […]
Chess Problems and Computer Games
I’ve played chess for decades, and during most of that time I’ve also enjoyed chess problems. Such puzzles, which chess players have constructed and enjoyed for centuries, present a chess position and task players to solve a particular problem related to it—white checkmates in four moves or black sacrifices a knight to win the queen. Sometimes these puzzles sharpen one’s chess game, as in Fred Reinfeld’s classic 1001 Winning Chess Sacrifices and Combinations, but more often they simply offer a […]
Bringing Video Game Style to Your Home
When I walk my dog, I also peek through neighbors’ windows and wrinkle my nose at textiles, wall paper designs, and furniture. When I attend parties, I pretend to engage in conversation while I discreetly determine how to rearrange the hosts’ furniture. I know that’s not polite, but I’m being honest here. I also know that “beauty is in the eye of the beholder” and decorating budgets are often slim. But adding a touch of style to your gamer pad […]
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Learning Through Video Games
I bet most gamers don’t expect to have an educational experience while playing, unless they pick up Math Blasters or Carmen Sandiego. After all, the word “game” often implies something done for fun and relaxation. But learning in game play is not restricted to Edutainment video games marketed at young children and their parents. From blasting monsters in Halo to helping Mario rescue Princess Peach, gamers learn many useful skills for everyday life.
Of all the concepts learned from games, the […]
Will Wright’s Video Game Notebooks
When Will Wright donated some of his design notebooks to ICHEG, I couldn’t wait to get a glimpse into his creative process. Examining this acquisition made me more aware of how fundamentally different his games are from those of many other designers. The notebooks—nine graph paper pads filled with sketches, doodles, thoughts, and code—document not only his development of SimCity 2000 (1993), SimCopter (1996), The Sims (2000), and Spore (2008) but also illustrate how he generates his ideas. Genius has […]
