When someone mentions the “video game industry,” what’s the first image that comes to mind? I’m betting it’s your favorite game, or perhaps a console or handheld device. But the industry is made up of far more than just the games and hardware. Developers and publishers use clothing, action figures, stuffed animals, toys, key chains, buttons, and even replicas of in-game weapons and armor to promote their games. ICHEG strives to collect and preserve all aspects of the gaming community, […]
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Video Games and the Power of a Daydream
In the past, many considered mind-wandering a tool used to procrastinate; however, psychologists and neuroscientists today agree it is a vital cognitive tool. Psychologist Jonathan Schooler explained that allowing the mind to wander provides opportunities to explore additional possibilities and often leads to “bursts of creative insight.” This caused me to think about how daydreaming impacts both the process of creating video games and the way individuals experience game play.
Many video games provide windows into other people’s imaginations. Concept […]
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Tasteful Amusement
Anyone who knows me—family, friends, coworkers—will tell you that I have a playful perspective on food. I love talking about it or even singing—yes, singing—about it, making up original little ditties when something is particularly delicious. I enjoy cooking, perusing magazines for new recipes, and watching television chefs expertly combine flavors to create mouthwatering dishes. Some of my friends have suggested that I would be ideally suited to a job title of “Snacks Coordinator” because I almost always have a […]
Video Games for Cats
Recently, I discovered a game, created by a two-man development team at Hiccup, that made me realize that to be a gamer, one need not be human.
In December 2010, Game for Cats debuted on the Apple iPad. Initially a free download, the game purported to provide a world of entertainment for our feline friends. The official tagline bragged, “All the fun of your cat chasing a laser pointer without any of the work!” The game play in the initial free […]
What if Dali Made Video Games?
PBS recently launched the Idea Channel, a bi-weekly series that examines the evolving relationship between modern technology and art. In the episode “Super Mario Brothers as Surrealist Art?”, host Mike Rungetta advocated for the game’s place in the canon of great surrealists.
In reviewing the gameplay experience, Rungetta said “you eat a flower that lets you spit fire…and there’s this guy that throws armadillo-type things from a cloud. These sound like the ravings of a mad man.” Of the surrealist experience, […]
Remembering Oz
Is The Wizard of Oz imprinted on your memory? I had a fresh realization of all the ways the classic 1939 movie is ingrained in my own mind when I recently explored The Wizard of Oz exhibit at The Strong’s National Museum of Play.
Growing up in the 1960s, I eagerly anticipated the annual showing of The Wizard of Oz on CBS. Running on a Sunday night from 6 to 8 p.m., the movie made a perfect backdrop for my family’s […]
Musick Has Charms to Sooth a Savage Breast
Music is one of the first forms of play we engage in as infants, noted The Strong’s Vice President for Play Studies, Scott G. Eberle, in his American Journal of Play article, “Playing with the Multiple Intelligences: How Play Helps Them Grow.” Music plays a critical role in our development. Our subsequent education practically depends upon it. And, in my experience, so does our health and happiness.
As babies, music can either stimulate or lull us. As we grow, we come […]
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Ten Good Books on Video Game History
This summer three students provided important assistance to ICHEG. Two Rochester Institute of Technology game design majors, Ned Blakely and Matt Fico, upgraded equipment in our research lab, captured game footage for archival purposes, and created multimedia experiences to include in our eGameRevolution exhibit opening this November. Josh Keaton, a student from the State University of New York at Brockport, assisted with background research for the exhibit. Here, in no particular order, are ten books Josh found helpful:
#1. Replay: The […]
Happy Birthday Home Video Games!
Home video games turn 45 this week. That’s right, on August 31, 1966, Ralph Baer originated the idea of playing a video game on a television. An electrical engineer and employee of defense contractor Sanders Associates, Inc., Ralph had toyed with the idea of using a television to play some sort of game before, but, now, the thoughts crystallized into a definite concept.
As Ralph records in his memoir, Videogames in the Beginning:
During a business trip for Sanders to New York […]
